Work you can inspect
Public project examples, screenshots and recorded demos help you judge what I build before you commit.
The complete framework behind Sequence Mods and its systems. Become a partner and build your community on the same connected foundation: gameplay, Discord, websites and server tools.
Your partnership gives you access to the whole framework that powers Sequence Mods and its connected systems. The complete foundation is included: gameplay features, player progression, Discord integrations, community websites and server management.
All framework systems in the catalogue below are part of the partnership. You choose which ones to enable for your community and how they are configured. They work together around your server’s rules, branding and player experience.
Build on the same foundation I use for Sequence Mods projects, with a direct connection to the developer behind it. You become a Sequence Mods partner with full framework access.
60 systems and features across 6 categories. Open a category to explore.
All 60 systems and features below are included with your framework partnership. You choose what to enable for your community; we configure the connected systems together.
| System | What it does |
|---|---|
| Population Control | Configurable species limits help balance the island and keep individual dinosaur populations under control. |
| AI & Wildlife | Species and server settings control supported wildlife and AI features. |
| Weather | Weather controls and live conditions connect to the tools staff use to manage the island. |
| Day & Night Voting | Community voting lets players take part in configured time-of-day decisions. |
| Growth Rules | Growth settings and species-specific rules shape progression on your server. |
| Growth Pause | Players can pause their dinosaur’s growth and resume it when they are ready. |
| Prime Progression | Survival progression gives eligible dinosaurs Prime benefits under your community’s rules. |
| Mutations | Mutation systems manage configured progression, unlocks and dinosaur-specific benefits. |
| Better Herbivore Food | Plant-food tuning adjusts food value, including the configurable 10× food-value option. |
| Diet & Foraging | Configured diet boosts and passive foraging help selected species maintain their diets. |
| Combat Rules | Recent damage checks can block parking during the configured waiting window. |
| Body Drops | Configured body-drop rules make carcasses part of the server’s food and reward systems. |
| Corpse Cleanup | Controlled corpse cleanup helps staff manage accumulated bodies on the island. |
| Migration & Patrol Zones | Custom species can be integrated with the island’s migration and patrol-zone systems. |
| Zombie Effects | Staff can apply configured undead visual effects for community events. |
| System | What it does |
|---|---|
| Player Records | Current species, growth, vital stats and position feed connected player and admin tools. |
| Storage & Redeem | Players store a dinosaur’s saved state and restore its supported progress later. |
| Vault Slots | Configurable storage slots and slot grants control how much a player can keep in their vault. |
| Dinosaur Backups | Rolling dinosaur snapshots support staff-led recovery when a suitable backup is available. |
| Teleportation | Configured destinations and player-to-player travel use the required request, cooldown and eligibility checks. |
| Unstuck | A player self-rescue tool checks the configured rules before moving a stuck dinosaur. |
| Gender Switching | Supported dinosaurs can change gender through the community’s configured player or staff tools. |
| Skins & Cosmetics | Saved appearances and custom visual options connect skin selection with the player’s dinosaur. |
| Species Swaps | Configured swap tools let eligible players change between supported dinosaur species. |
| Staff Recovery Tools | Authorized staff can use configured healing and restoration actions to help players. |
| System | What it does |
|---|---|
| Wallets & Balances | A shared transaction record keeps player balances consistent across connected economy features. |
| Dinosaur & Skin Shops | Community shops offer configured dinosaurs, skins and other player purchases. |
| Auctions | Players bid on configured listings, with auction results connected to the economy. |
| Marketplace | Player listings and trading create a community market around supported items. |
| Gifting | Players can send supported gifts through the server’s configured economy tools. |
| Bounties | Bounty boards and species bounties connect configured objectives with rewards. |
| Kill Points | Configured kill-point rewards connect combat outcomes with community progression. |
| Supporter Perks | Roles and supporter tiers can grant the benefits selected for your community. |
| Referrals | Referral codes connect community recruitment with configured rewards for participating players. |
| Quests & Missions | Daily, weekly or per-life objectives give players goals and completion rewards. |
| System | What it does |
|---|---|
| Permissions & Moderation | Administrative actions are restricted to authorized users, with tools for bans, kicks and rule enforcement. |
| Support Tickets | Private support threads connect players with staff and keep a record of the conversation. |
| Kill Feed | Configured kill events are published to Discord so the community can follow the action. |
| Leaderboards & Hall of Fame | Community rankings and lasting records recognize player achievements. |
| Staff Applications | Application forms, questions and staff review help manage recruitment. |
| Suggestions & Voting | Players submit ideas and vote, while staff track each suggestion’s progress. |
| Rules Acceptance | Configured rule checks and entry gates help players acknowledge community requirements. |
| Welcome Messages | Community greetings and notices introduce new arrivals to the server. |
| Chat & Discord Links | Player events, commands and notifications connect the game with your Discord community. |
| Custom Server Scripting | Community-specific gameplay rules and automation are developed and tested for the intended setup. |
| System | What it does |
|---|---|
| Community Websites | Branded sites bring server information, community pages and player services together. |
| Live Map | Interactive maps show configured player positions, locations and staff information. |
| Activity Heatmaps | Player activity and event data help staff see where the island is busiest. |
| Skin Studio | A visual skin editor lets players preview and customize supported dinosaur appearances. |
| Player Dashboard | Players view dinosaur information and use the services enabled for their account. |
| Admin Dashboard | Authorized staff manage players and configured server tools from a web interface. |
| Player Overlays | Custom overlays bring dinosaur stats, maps and community controls into a compact interface. |
| Proximity Voice | Nearby players communicate through the selected voice setup, with configured species rules and player controls. |
| Custom Inventory UI | Configured inventory, vault and profile tools can be brought into a custom player interface. |
| Community Launcher | A branded launcher prepares the selected client content for your community’s modded setup. |
| System | What it does |
|---|---|
| Performance Booster | Server, network and background work are tuned to reduce avoidable load. Recorded examples are available on the Systems page. |
| Crash Guard | Safeguards address known failure paths and support controlled recovery. |
| Monitoring & Diagnostics | Server status and diagnostic information help staff investigate lag, outages and failed actions. |
| Configuration | Each community’s feature choices, limits and rules are applied with the required checks and activation steps. |
| RCON, Announcements & Restarts | Commands, notices, restart warnings and controlled restart tools support day-to-day server management. |
Developer behind Sequence Mods.
I build for The Isle server owners and their communities: gameplay systems, Discord bots, websites and player interfaces. You speak directly with the person doing the work.
My public portfolio currently includes 32 current or in-development website projects, with past work shown separately.
You can see examples for communities including Arkadia, Extinction Signal, Amber Archives and Fangs & Ferns, explore the systems, and watch recorded gameplay on my YouTube channel.
We agree what your players need, which systems fit and what the work will cost.
I configure the foundation for your community and develop the custom parts around it.
Changes are tested and reviewed before release. Demos and clear updates let you see the work.
We coordinate deployment, check the result and agree the support needed as the game changes.
Public project examples, screenshots and recorded demos help you judge what I build before you commit.
We agree the deliverables and price first. Setup, compatibility and support are discussed for your actual server.
Private client information, credentials and internal code stay out of the public showcase. Access is handled privately during setup.
Get every system Sequence Mods has to offer, including the complete Advanced Mods collection. You receive full access to all of the code: gameplay, Discord, websites and server tools, built on the same connected foundation we use ourselves.
Everything is included in the one-time $1,000 partnership. Pay securely through Stripe, then arrange onboarding and code handover directly with ninjayas.
After handover: once everything is developed and you have all of the code, you can update the systems yourself whenever The Isle updates. If you would rather not, the optional $60/month update package keeps every system updated for you after each game update. Bug fixes are always free, whether or not you choose the update package.
Secure Stripe checkout after sign-in. Code access and handover are arranged after payment. The $60/month update package is optional, and bug fixes are always free.
Pay once. Become a partner. Start your onboarding.