[ In-Game Systems ] [ Advanced ]
Dead and logged-off dinos leave a body behind — a fair food source instead of a vanished meal.
In stock Evrima, a player who dies to the game or logs off in danger simply vanishes — taking a meal out of the food chain and rewarding combat logging. The body drop system fixes both: deaths and qualifying disconnects leave a real corpse behind, with meat that matches the dino that died. Carnivores get a fair food economy, and combat logging stops being an escape hatch because the body stays huntable after the player is gone. Drop rules, decay timing, and which disconnects qualify are all tunable per server, and the spawning is engineered around Evrima's corpse replication quirks so bodies appear reliably even on a packed server.
Who it's for: Survival-focused servers that want a realistic, exploit-resistant food chain.
This feature sits inside the Game Modding monthly service. The monthly price applies to that service as a whole, not to this feature by itself.
Your agreed scope confirms exactly which features we build for your server.

Players park their dino from Discord or the web and redeem it later — growth, stats, and skin intact.

Reward your strongest survivors with prime status — boosted stats and standout perks earned through play.

Keep the ecosystem balanced with automatic limits on how many of each species can roam at once.
Yes. Every Sequence Mods system is actively maintained through Evrima's updates. When a patch changes something, we prioritize the affected systems and adapt them as quickly and safely as the patch allows.
We handle the full setup on your dedicated server. Everything runs server-side: nothing is installed on player clients and none of the game files players download are modified. Most systems are live on your server within days of ordering.
This feature has no separate monthly charge. It is delivered inside the Game Modding monthly service, and your agreed scope confirms exactly which features are included.