seq :: Discord Bots
Heatmap System
SYS-010See where players actually spend their time — activity, kills, and hotspots rendered over your live map.

seq :: What it does
Built to run, not to demo
The heatmap answers questions owners otherwise guess at: where do players actually spend their time, where do fights happen, and which parts of the map are dead weight. Activity, kills, and deaths accumulate into heat layers rendered over your live map, filterable by time window. Owners use it to place events where players already are, to justify migration zones and POI changes with data instead of vibes, and to spot problems early — a spawn area that turned into a kill box shows up as a red blotch before the complaints hit Discord. The data collects itself from the running server; you just read the picture.
seq :: Features
- Activity and kill-density overlays
- Filter by time range and species
- Hotspot and dead-zone detection
- Built on top of the live map
seq :: Pairs well with
Related systems
Kill Feed
Every kill posted to Discord the moment it happens — species, killer, victim, and location.
Strike System
Track rule-breaks with escalating strikes — warnings, automatic actions, and a clear history for every player.
Ticket System
Player support tickets right inside Discord — private channels, staff claiming, and a logged resolution trail.
seq :: FAQ
Common questions about Heatmap System
Ready to ship Heatmap System?
Tell us which features you want and we'll turn them into one clear monthly service plan.