seq :: Discord Bots
Strike System
SYS-013Track rule-breaks with escalating strikes — warnings, automatic actions, and a clear history for every player.
seq :: What it does
Built to run, not to demo
The strike system replaces the moderation spreadsheet: staff issue strikes from Discord with a reason attached, every player's history lives in one place, and escalation happens on the rules you define — a warning at one strike, a kick at two, a temporary or permanent ban at three, whatever fits your community. Because the history is shared, a mod on the night shift sees exactly what the day shift already handled, and claims of never being warned stop being an argument: the record, with timestamps and staff names, is right there. Strikes can expire after good behavior, so the system punishes patterns rather than ancient history.
seq :: Features
- Escalating strikes with thresholds
- Automatic actions at set limits
- Full per-player strike history
- Staff notes and audit logging
seq :: Pairs well with
Related systems
Kill Feed
Every kill posted to Discord the moment it happens — species, killer, victim, and location.
Heatmap System
See where players actually spend their time — activity, kills, and hotspots rendered over your live map.
Ticket System
Player support tickets right inside Discord — private channels, staff claiming, and a logged resolution trail.
seq :: FAQ
Common questions about Strike System
Ready to ship Strike System?
Tell us which features you want and we'll turn them into one clear monthly service plan.