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seq :: In-Game Systems

Proximity Voice

SYS-012
In-Game SystemsAdvanced

In-game voice that follows players around the map — hear who's near you, fall silent when they leave.

seq :: What it does

Built to run, not to demo

In-game voice that follows players around the map — hear who's near you, fall silent when they leave.

seq :: Features

  • Position-based proximity audio
  • Voice rooms that follow players
  • No external app — runs with your server
  • Admin mute and channel controls

seq :: Pairs well with

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Ready to ship Proximity Voice?

We'll theme it to your community, deploy it to your stack and keep it running — one flat monthly price.