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seq :: In-Game Systems

Proximity Voice

SYS-012
In-Game SystemsAdvanced

In-game voice that follows players around the map — hear who's near you, fall silent when they leave.

seq :: What it does

Built to run, not to demo

Proximity voice adds the layer Evrima never shipped: positional voice chat driven by real in-game positions. Players join from the browser, get matched to their dino automatically, and hear exactly the players near them in the world — louder as they approach, gone when they leave. It transforms encounters: negotiations at a contested lake, a herd coordinating a river crossing, the panic of a hunt heard rather than typed. The audio runs on a dedicated voice server with per-player positions streamed from the game several times a second, and staff get global channels and mute tools on top.

seq :: Features

  • Position-based proximity audio
  • Voice rooms that follow players
  • No external app — runs with your server
  • Admin mute and channel controls

seq :: Pairs well with

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seq :: FAQ

Common questions about Proximity Voice

Ready to ship Proximity Voice?

Tell us which features you want and we'll turn them into one clear monthly service plan.